@inproceedings{rank_physsigtk:_2015, title = {{PhysSigTK}: {Enabling} {Engagement} {Experiments} with {Physiological} {Signals} for {Game} {Design}}, shorttitle = {{PhysSigTK}}, url = {http://www.infomus.org/Events/proceedings/ACII2015/papers/Workshops/W4_ENHANCE2015/ENHANCE_2015_submission_7.pdf}, abstract = {We demonstrate PhysSigTK, a physiological signals toolkit for making low-cost hardware accessible in the Unity3D game development environment so that designers of affective games can experiment with how engagement can be captured in their games. Rather than proposing a context-free way of measuring engagement, we enable designers to test how affordable hardware could fit into the assessment of players’ states and progress in their particular game using a range of tools}, urldate = {2015-11-03}, author = {Rank, Stefan and Lu, Cathy}, year = {2015}, keywords = {Engagement, Game Design, Physiological Sensors, Physiological Signals} }